Excited to share two articles that have fueled my recent nostalgia for Lost Planet 3.
In a piece titled ‘Move Aside, Video Game Heroes, And Let Some Regular People In,’ Games Radar‘s David Roberts examines the relationship between Jim and his wife Grace, played by the inimitable Anna Campbell. He appreciates how they bring “a humanity sorely lacking in action-packed games like these.”
The “criminally underrated” (ain’t that right?) game and its simple human relationships, he continues, bring “attention to how few games are about everyday people dealing with ordinary (and sometimes extraordinary) problems, and how there’s an untapped well of narrative possibilities for big-budget video games to explore.”
Roberts concludes that “Lost Planet 3 feels more personal, more intimate, and more relatable because it’s about a guy trying to provide for his family…Despite its futuristic setting, it feels grounded because the stakes are smaller but no less real or important.”
Interestingly enough, the next example sighted in the piece is RockStar’s LA Noire, where I cut my teeth on the motion capture and facial capture stages:
I was also proud to read Jonathan Clauson of Christ & Pop Culture ‘s very personal reaction to Peyton’s presence in the gaming world. In his article ‘Fathers In Video Games: Seeing Ourselves On The Screen,’ he writes that Peyton “touched the inner fears and joys of [his] own experience as a father, husband and Christian.”
Clauson’s takeaway from the game is a testament to the depth and heart of the creative team behind the project: “The question I asked myself while the credits for Lost Planet 3 ran across the screen was, “Would I be able or willing to sacrifice my ability to see my family for the greater good of a neighbor, country or world? What would that stalwart father in the ‘family safe’ dramas do?”
All this lead me to revisit the game by watching all the cut scenes edited together, which presents our work almost like a film, and features the key emotional moments discussed in both articles:
That was the job of a lifetime, and I’ll never forget it. Thanks to David and Jonathan for revisiting it with such thoughtful clarity, to NRM Gaming for editing the cut scenes together, and to the creative team and everyone at CapCom and Spark Unlimited for bringing me on board.